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Home > PC Software > Education > Cyberchase: Castleblanca Quest
MRP: Rs.199.00
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Suitable for Ages: 8 to 11 years
Packaging: Retail Box
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Cyberchase: Castleblanca Quest screenshot 1
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Cyberchase: Castleblanca Quest screenshot 3
Cyberchase: Castleblanca Quest screenshot 4
Make an Informed Purchase
The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers with concise, impartial guidance about the age-appropriateness and content of computer and video games. The product that you are viewing is suitable for ages 6 and older. May contain minimal cartoon, fantasy or mild violence, infrequent use of mild language.
Castleblanca Quest is based on a PBS-produced kids show called Cyberchase. This game sets out to teach about basic math principles and spatial reasoning. The three young stars of the show and their bird creature visit the town of Castleblanca only to find that it is being inundated with an inordinate amount of sunlight. They take it upon themselves to build a solar protection device but need a number of components to do so. In order to obtain these components, the kids must play a variety of math-related games to help the monstrous townfolk. The assorted games, puzzles, and activities are:
  • Scary Scales: Mummies need to get into their favorite restaurant via the back door. You must help them by making them drop through trap doors onto either side of a large scale. Each mummy is assigned a weight and when the scale becomes more or less balanced, the mummies may enter the restaurant.
  • Goop Zapper: Help the goop factory package frozen goop for shipment. Pull a lever to drop a block of goop onto a conveyor belt and configure the zapper ray to either grow or shrink the block to the optimal size for the crate in which it is to be shipped.
  • Monster Dive: You are presented with a tank with a low volume of water. Monsters will be diving into the tank and you are told what level of water they need. Your task is to place enough other monsters in the water to displace enough water to reach the required level.
  • Get The Lead Out: 2 Alchemists want to evenly divide a quantity of lead between them so they can turn it into gold. Use glasses of water to divide the lead by observing the amount of water that each quantity displaces.
  • Lights Out: You must close all the blinds in the castle so that Dracula can get out of his coffin. Configure the angle and distance to throw your grappling hook to bring down the shades.
  • Disco Deflector: Change the angles of a series of wall-mounted mirrors so that when a beam of light is fired from one wall in the dance hall, the light makes its way to the disco ball so that the monster dance party can start.
  • Haunting Hang Gliders: Help guide a monster's hang glider over a short course by dodging obstacles. After profiling a short flight, use that time to evaluate how long it would take to complete a longer flight.
  • Drape Maker: Use the tools available (ruler, string, fabric, and basic math operations) to create properly sized drapes for different sized windows.
System Requirements
Windows 95/98/ME/2000/XP
Pentium 233 MHz
20 MB hard disk space
16-bit display 640X480
sound card
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